以下代码摘自NGUI 2.7
using System; using System.Collections.Generic; /// <summary> /// 这是改进版的System.Collections.Generic.List /// </summary> public class BetterList<T> { /// <summary> /// 缓冲区 /// </summary> public T[] buffer; /// <summary> /// 缓冲区大小 /// </summary> public int size = 0; /// <summary> /// 数组迭代器 /// </summary> public IEnumerator<T> GetEnumerator () { if (buffer != null) { for (int i = 0; i < size; ++i) { yield return buffer[i]; } } } /// <summary> /// 索引器 /// </summary> public T this[int i] { get { return buffer[i]; } set { buffer[i] = value; } } /// <summary> /// 动态增加数组长度 /// </summary> void AllocateMore () { T[] newList = (buffer != null) ? new T[Math.Max(buffer.Length << 1, 32)] : new T[32]; if (buffer != null && size > 0) buffer.CopyTo(newList, 0); buffer = newList; } /// <summary> /// 去除不必要的内存 /// </summary> void Trim () { if (size > 0) { if (size < buffer.Length) { T[] newList = new T[size]; for (int i = 0; i < size; ++i) newList[i] = buffer[i]; buffer = newList; } } else buffer = null; } /// <summary> /// 清除数组中的项 /// </summary> public void Clear () { size = 0; } /// <summary> /// 清除数组中的项,并释放内存 /// </summary> public void Release () { size = 0; buffer = null; } /// <summary> /// 添加项 /// </summary> public void Add (T item) { if (buffer == null || size == buffer.Length) AllocateMore(); buffer[size++] = item; } /// <summary> /// 在数组的指定位置插入一项 /// </summary> public void Insert (int index, T item) { if (buffer == null || size == buffer.Length) AllocateMore(); if (index < size) { for (int i = size; i > index; --i) buffer[i] = buffer[i - 1]; buffer[index] = item; ++size; } else Add(item); } /// <summary> /// 检查数组中是否存在指定项 true:存在 false:不存在 /// </summary> public bool Contains (T item) { if (buffer == null) return false; for (int i = 0; i < size; ++i) { if (buffer[i] == null) continue; if (buffer[i].Equals(item)) return true; } return false; } /// <summary> /// 移除指定项 /// </summary> public bool Remove (T item) { if (buffer != null) { EqualityComparer<T> comp = EqualityComparer<T>.Default; for (int i = 0; i < size; ++i) { if (comp.Equals(buffer[i], item)) { --size; buffer[i] = default(T); for (int b = i; b < size; ++b) buffer[b] = buffer[b + 1]; return true; } } } return false; } /// <summary> /// 移除指定索引的项 /// </summary> public void RemoveAt (int index) { if (buffer != null && index < size) { --size; buffer[index] = default(T); for (int b = index; b < size; ++b) buffer[b] = buffer[b + 1]; } } /// <summary> /// 移除数组中最后一项 /// </summary> public T Pop () { if (buffer != null && size != 0) { T val = buffer[--size]; buffer[size] = default(T); return val; } return default(T); } /// <summary> /// 返回一个长度为size的数组 /// </summary> public T[] ToArray () { Trim(); return buffer; } /// <summary> /// 排序方法. /// </summary> public void Sort (System.Comparison<T> comparer) { bool changed = true; while (changed) { changed = false; for (int i = 1; i < size; ++i) { if (comparer.Invoke(buffer[i - 1], buffer[i]) > 0) { T temp = buffer[i]; buffer[i] = buffer[i - 1]; buffer[i - 1] = temp; changed = true; } } } } }