using UnityEngine; using System.Collections; using System.IO; using System.Text; public class PersistentDataPathTest : MonoBehaviour { string path; void Start () { //可以把游戏数据持久化到此目录下 //当软件被卸载后,此目录下的数据也会同时被清除掉。 path = Application.persistentDataPath + "/test.txt"; WriteText("test data"); } void WriteText(string content) { StreamWriter sw = new StreamWriter(path, false, Encoding.UTF8); sw.WriteLine(content); sw.Flush(); sw.Close(); } string ReadText() { StreamReader sr = new StreamReader(path); string content = sr.ReadToEnd(); sr.Close(); return content; } }
内置SD卡->Android->data
IOS只能把资源下载到temporaryCachePath才能通过审核。