示例:
工程截图
代码
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Drawing; using System.Drawing.Imaging; using DrawingGraphics = System.Drawing.Graphics; using DrawingFont = System.Drawing.Font; using DrawingFontStyle = System.Drawing.FontStyle; using DrawingColor = System.Drawing.Color; using UnityEngine; using UnityFont = UnityEngine.Font; using UnityColor = UnityEngine.Color; /// <summary> /// 合并文字到贴图 (仅考虑Windows平台) /// </summary> public class TextTextureMerge : MonoBehaviour { [ContextMenuItem("Test", "OnTestContextMenuItem")] public Material material; public string familyName = "宋体"; public string text = "Test"; public int fontSize = 24; public UnityColor fontColor; //文字在贴图中的坐标 public int dstX = 0; public int dstY = 0; // 仅测试调用 void OnTestContextMenuItem() { if (material == null || material.mainTexture == null) return; Texture2D dst = material.mainTexture as Texture2D; Texture2D tex = DrawString(text, dst, dstX, dstY, fontColor, fontSize, familyName); material.mainTexture = tex; } // 绘文字到Texture的指定位置 public static Texture2D DrawString(string text, Texture2D dst, int dstX, int dstY, UnityColor color, int fontSize = 24, string familyName = "宋体") { DrawingColor draw_color = DrawingColor.FromArgb((int)(color.a * 255f), (int)(color.r * 255f), (int)(color.g * 255f), (int)(color.b * 255f)); Texture2D src = DrawString(text, draw_color, fontSize); Texture2D tex = MergeTexture(src, dst, dstX, dstY, color); return tex; } // 文字转Texture public static Texture2D DrawString(string text, DrawingColor color, int fontSize = 24, string familyName="宋体") { string str = text; DrawingGraphics g = DrawingGraphics.FromImage(new Bitmap(1, 1)); DrawingFont font = new DrawingFont(familyName, fontSize, DrawingFontStyle.Regular, GraphicsUnit.Pixel); SizeF sizeF = g.MeasureString(str, font); //测量出字体的高度和宽度 Brush brush; //笔刷,颜色 //brush = Brushes.Lime; brush = new SolidBrush(color); PointF pf = new PointF(0, 0); Bitmap img = new Bitmap(Convert.ToInt32(sizeF.Width), Convert.ToInt32(sizeF.Height), PixelFormat.Format32bppArgb); g = DrawingGraphics.FromImage(img); g.DrawString(str, font, brush, pf); //输出图片 MemoryStream ms = new MemoryStream(); img.Save(ms, ImageFormat.Png); byte[] bytes = ms.ToArray(); Texture2D tex = new Texture2D(img.Width, img.Height, TextureFormat.RGBA32, false); tex.LoadImage(bytes); tex.Apply(); return tex; } // 合并Texture public static Texture2D MergeTexture(Texture2D src, Texture2D dst, int dstX, int dstY, UnityColor color) { //克隆一个副本 Texture2D tex = new Texture2D(dst.width, dst.height, TextureFormat.RGBA32, false); tex.SetPixels(0, 0, dst.width, dst.height, dst.GetPixels()); //tex.SetPixels(dstX, dstY, src.width, src.height, src.GetPixels()); for (int y = 0; y < src.height; y++) { for (int x = 0; x < src.width; x++) { UnityColor src_color = src.GetPixel(x, y); if (Mathf.Approximately(src_color.a, 0f)) continue; tex.SetPixel(dstX + x, dstY + y, color); } } tex.Apply(); return tex; } }
Android平台文字转图片(将下面的工具类封装成jar或aar,在Unity中调用即可)
package com.deltalpha.image; import android.graphics.Bitmap; import android.graphics.Bitmap.CompressFormat; import android.graphics.Paint; import android.graphics.Canvas; import android.text.TextPaint; import android.util.Log; import java.io.ByteArrayOutputStream; public class TextToImage { public int imageWidth; public int imageHeight; // Text转Bitmap public Bitmap generateBitmap(String text, int textColor, int textSize, int alpha) { // 设置基本属性 TextPaint textPaint = new TextPaint(); textPaint.setColor(textColor);//0xff0000 textPaint.setTextSize(textSize); textPaint.setAntiAlias(true);//抗锯齿 textPaint.setAlpha(alpha);//0-255 // 获取文字尺寸 Paint.FontMetrics fm = textPaint.getFontMetrics(); float textWidth = textPaint.measureText(text); float textHeight = fm.descent - fm.ascent; imageWidth = (int)Math.ceil(textWidth); imageHeight = (int)Math.ceil(textHeight); // 生成图片 Bitmap bitmap = Bitmap.createBitmap(imageWidth, imageHeight, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); canvas.drawText(text, 0f, textHeight, textPaint); return bitmap; } // Text转Bitmap bytes (Unity中调用此接口获取图片数据) public byte[] generatePngBytes(String text, int textColor, int textSize, int alpha) { Bitmap bitmap = generateBitmap(text, textColor, textSize, alpha); ByteArrayOutputStream baos = new ByteArrayOutputStream(); bitmap.compress(CompressFormat.PNG, 100, baos); return baos.toByteArray(); } // 打印日志 public void printLog(final String message){ Log.d("alpha", message); } }