官方文档 https://docs.microsoft.com/zh-cn/dotnet/api/system.object?view=net-5.0
示例
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { int a = 5; int b = 5; double c = 5; object obj1 = new object(); object obj2 = new object(); object obj3 = obj2; //值相等或引用相等都返回true Console.WriteLine("=="); Console.WriteLine("a==b : {0}", a==b); Console.WriteLine("a==c : {0}", a==c); Console.WriteLine("obj1==obj2 :{0}", obj1==obj2); Console.WriteLine("obj3==obj2 :{0}", obj3 == obj2); //Equals会先进行类型判断,如果类型不同,则直接返回false Console.WriteLine(); Console.WriteLine("Equals"); Console.WriteLine("Equals(a, b) : {0}", Object.Equals(a, b)); Console.WriteLine("Equals(a, c) : {0}", Object.Equals(a, c)); Console.WriteLine("Equals(obj1, obj2) :{0}", Object.Equals(obj1, obj2)); Console.WriteLine("Equals(obj3, obj2) :{0}", Object.Equals(obj3, obj2)); //ReferenceEquals仅比较引用 Console.WriteLine(); Console.WriteLine("ReferenceEquals"); Console.WriteLine("ReferenceEquals(a, b) : {0}", Object.ReferenceEquals(a, b)); Console.WriteLine("ReferenceEquals(a, c) : {0}", Object.ReferenceEquals(a, c)); Console.WriteLine("ReferenceEquals(obj1, obj2) :{0}", Object.ReferenceEquals(obj1, obj2)); Console.WriteLine("ReferenceEquals(obj3, obj2) :{0}", Object.ReferenceEquals(obj3, obj2)); Console.WriteLine(); Console.WriteLine("a HashCode: {0}", a.GetHashCode()); Console.WriteLine("obj1 HashCode: {0}", obj1.GetHashCode()); Console.WriteLine(); Console.WriteLine("obj1.GetType() : {0}", obj1.GetType()); Console.WriteLine("obj1.ToString() : {0}", obj1.ToString()); //创建当前 System.Object 的浅表副本。 //MemberwiseClone(); Console.Read(); } } }
示例二:重新Object的方法
Equals、Finalize、GetHashCode、GetType、MemberwiseClone、ReferenceEquals、ToString
using System; using System.Diagnostics; /// <summary> /// Object 类 /// https://docs.microsoft.com/zh-cn/dotnet/api/system.object?view=net-5.0 /// </summary> namespace ConsoleApp1 { class Program { static void Main(string[] args) { Person p = new Person(); p = null; GC.Collect(); Console.Read(); } } public class IdInfo { public int IdNumber; public IdInfo(int IdNumber) { this.IdNumber = IdNumber; } } public class Person : IDisposable { public int Age; public string Name; public IdInfo IdInfo; private Stopwatch sw;//秒表 private bool _disposed = false; public Person() { sw = Stopwatch.StartNew(); Console.WriteLine("Instantiated Person"); } //浅表复制 public Person ShallowCopy() { return (Person)this.MemberwiseClone(); } //深度复制 public Person DeepCopy() { Person other = (Person)this.MemberwiseClone(); other.IdInfo = new IdInfo(IdInfo.IdNumber); other.Name = String.Copy(Name); return other; } //用于比较两个对象的引用是否相等 //Object.ReferenceEquals(object? objA, object? objB) //用于比较两个对象的值是否相等 //重写相等判断 public override bool Equals(object obj) { Person p = obj as Person; if (p == null) return false; bool equal = Name.Equals(p.Name) && Age == p.Age && IdInfo.IdNumber == p.IdInfo.IdNumber; return equal; } //重写HashCode public override int GetHashCode() { return IdInfo.IdNumber; } //重写ToString public override string ToString() { string s = string.Format("Name={0},Age={1}", Name, Age); return s; } //采用dispose模式释放资源 public void Dispose() { //释放所有资源 Dispose(true); //如果所有资源已经在Dispose方法中释放了, //则调用下面的代码告诉GC不必执行析构函数了 GC.SuppressFinalize(this); } //disposing=false:说明是来自终结器(析构函数)的调用 //disposing=true: 说明是来自Dispose方法的调用 protected void Dispose(bool disposing) { if (_disposed) return; //TODO:: 释放非托管资源 if (disposing) { //TODO:: 释放托管资源 } _disposed = true; //如果继承了基类,则还要调用下面这句代码 //base.Dispose(disposing); } //注意:GC执行析构函数的目的就是让程序员自己去释放非托管资源 //在析构函数中释放非托管资源,而不是重写Finalize方法 ~Person() { //当析构函数执行时,说明托管资源已被GC释放,此时只需释放下非托管资源 //释放非托管资源 Dispose(false); Console.WriteLine("Finalizing object"); sw.Stop(); Console.WriteLine("This instance of {0} has been in existence for {1}", this, sw.Elapsed); } } }