Unity打Android包报错总结

作者:追风剑情 发布于:2017-4-11 20:57 分类:Unity3d

报错1
Failed to compile resources with the following parameters:
-bootclasspath "E:\software\Android\AndroidSDK_ForUnity5\platforms\android-24\android.jar" -d "D:\h5\UnityProjects\IceClimber\Temp\StagingArea\bin\classes" -source 1.6 -target 1.6 -encoding UTF-8 "android\support\customtabs\R.java" "android\support\graphics\drawable\R.java" "android\support\graphics\drawable\animated\R.java" "android\support\v4\R.java" "android\support\v7\appcompat\R.java" "android\support\v7\cardview\R.java" "com\facebook\R.java" "com\facebook\android\R.java" "com\herofun\iceclimber\R.java"
解决方案:
可能是jdk版本低了,使用jdk8解决。


报错2
IOException: Failed to Move File / Directory from 'Temp/StagingArea\android-libraries\app-debug\classes.jar' to 'Temp/StagingArea\android-libraries\app-debug\libs\classes.jar'.
UnityEditor.Android.PostProcessor.Tasks.ProcessAAR.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args)
UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)
UnityEditor.HostView:OnGUI()
解决方案
删除aar中的libs/classes.jar

报错3
Error: [Temp\StagingArea\AndroidManifest-main.xml:12, 
D:\h5\UnityProjects\Test\AARTest\Temp\StagingArea\android-libraries\app-debug\AndroidManifest.xml:3] 
Main manifest has <uses-sdk android:minSdkVersion='9'> but library uses minSdkVersion='15'
UnityEditor.HostView:OnGUI()
解决方案
在Unity的PlayerSetting中把minSdkVersion设成与第三方库中的minSdkVersion一致

报错4
CommandInvokationFailure: Failed to re-package resources.
E:\software\Android\AndroidSDK_ForUnity5\build-tools\24.0.1\aapt.exe package
 --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I 
 "E:\software\Android\AndroidSDK_ForUnity5\platforms\android-25\android.jar" 
 -F bin/resources.ap_ --extra-packages com.zwwx.game.gamesupport -S 
 "D:\h5\UnityProjects\Test\AARTest\Temp\StagingArea\android-libraries\app-debug\res"
错误原因
build-tools用的版本是24,platforms版本用的是android-25, 两个版本不一致导致报错。
解决方案
使用platforms/android-24打包

报错5
CommandInvokationFailure: Unable to merge android manifests. See the Console for more details. 
E:\software\Java\jdk8\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="E:\software\Android\AndroidSDK_ForUnity5\tools" -Dfile.encoding=UTF8 -jar "E:\software\Unity5_5\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stdout[
Warning: [Temp\StagingArea\AndroidManifest-main.xml:12, 
D:\h5\UnityProjects\Test\AARTest\Temp\StagingArea\android-libraries\app-debug\AndroidManifest.xml:3] 
Main manifest has <uses-sdk android:targetSdkVersion='23'> but library uses targetSdkVersion='25'
]
错误原因
第三方库与Unity中用的SDK的targetSdkVersion版本不一致。
解决方案
Unity使用targetSdkVersion='25'打包。
Android SDK升级到以下版本
platforms/android-25、tools_r25.2.5-windows、build-tools_r25.0.2-windows
注意:最新版本的tools下没有android.bat命令,打包会报Error:Invalid command android错误

报错6
CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details. 
E:\software\Java\jdk8\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="E:\software\Android\AndroidSDK\tools" -Dfile.encoding=UTF8 -jar "E:\software\Unity5_5\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -
stderr[
Error:Invalid command android
]
错误原因
新版本的tools下没有android.bat命令,所以打包时报Error:Invalid command android
解决方案
下个旧版本的tools再打包。tools_r25.2.5-windows.zip

报错7
UnityException: Adding Android library projects failed!
UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath)
UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern)
UnityEditor.Android.PostProcessor.Tasks.AddAndroidLibraries.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
错误原因
aar中的某些文件被删除了,比如aar中的AndroidManifest.xml被删除了。
解决方案
重新生成个aar

报错8
Error:Execution failed for task ':processReleaseGoogleServices'.
> No matching client found for package name 'com.zwwx.game.WinterJump'
原因:google-services.json中的包名与build.gradle中的包名不一致。
解决方案:改成一致就行了。


报错9
用gradle build打包时报以下错
To run dex in process, the Gradle daemon needs a larger heap.
It currently has 1024 MB.
For faster builds, increase the maximum heap size for the Gradle daemon to at le
ast 1536 MB.
To do this set org.gradle.jvmargs=-Xmx1536M in the project gradle.properties.
For more information see https://docs.gradle.org/current/userguide/build_environ
ment.html
原因:gradle需要更大内存
解决方案: 修改gradle-wrapper.properties文件。
gradle-wrapper.properties文件中添加一条配置
set  org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=2048m


报错10
Parsing json file: D:\xxx\google-services.json
:processDebugGoogleServices FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':processDebugGoogleServices'.
> No matching client found for package name 'com.xx.xxx.xxxxx'
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
原因:google-services.json中定义的包名与AndroidManifest.xml中定义的包名不一致。

解决方案:包名改一致。


报错11
Rejecting re-init on previously-faile d class java.lang.Class<com.helpshift.support.adapters.QuestionListAdapter>: java.lang.NoClassDefFoundError: Failed resolution of: Landroid/support/v7/widget/RecyclerView$Adapter;
解决方案: 删除libs下的android-support-v4.jar保留android-support-v7-appcompat.jar


报错12
11111.png
检查是否存在: {AndroidSDK安装目录}\platforms\android-26
网上下载下来的名字叫android-8.0.0把系统版本号8.0.0改成对应的API Level 26就解决了

2222.png


报错13
CommandInvokationFailure: Gradle build failed.
解决方法:查看mainTemplate.gradle里面使用的gradle版本,然后离线安装对应版本。如果不使用Unity默认版本,仍会报Gradle build failed

标签: Unity3d

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